![]() ![]() Origin Level : Dark Awakening Incursion.Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.Origin Level : Bastille Master Incursion.Drops a lava ball that grants a speed boost on death. ![]() Attacks produces an AoE line of damaging lava fissures that also launches any heroes in its way upwards.Origin Level : The Demon's Lair Incursion.Some of them will also occasionally appear in Onslaught and Expeditions. Emits an aura that grants other enemies additional resistance to damage and immunity to crowd control effects.Įnemies with unique abilities that originates from special levels or Incursions. Highly resistant to crowd control effects. Leaves behind a large spiderweb on the ground when defeated - any defenses within the webbing will be debuffed. Attacks will web heroes down on hit, slowing them down. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage too. Has more coverage for projectile throwing distance than regular Javelin Throwers. Javelins produces curse marks on the ground that debuffs defenses. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage. Variants : Skarnash the Terrible, Altar Assassin.Very speedy and potently resistant to slowing effects. Encompassing bubble shield that deflects all projectiles in random directions. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses. Uses a frontal shield that blocks all projectiles. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery. Unique enemies that requires different strategies to counter them. Also capable of melee attacks on heroes if they are too close. Uses a large cannon that deals a massive amount of burst damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it. Slow-paced war machine with a tanky exterior that's extremely resistant to damage.Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.Charges to its target at high speed and exploding on contact, dealing a high amount of damage. Suicidal enemy when near a target or on low health.Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.Summoned by Dark Mages from dead enemies.Variants : Slekeleon, Plagueing Hulk, Trikk.Periodically summons skeletons from dead enemies, heals nearby allies and fires projectiles that debuffs defenses.Fires lightning projectiles that bounces between nearby targets. Deals slam attacks for a small area damage and throws snot balls that slows heroes on hit SKWISH'N SMASH, Wyvern Enthusiast brothers. Heavy melee attacker that deals knockback.Variants : Steiner the Hunter, Zombie, Treet.Variants : Statch the Stalker, Pie Thrower.Variants : Quibly, Sammie the Trapper, Carnival Bomb Goblin.Variants : Griblok, Timmy, Carnival Goblin.Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards. ![]()
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